If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 2 You bound a part of your soul to the ring. Such mark can only be on 1 target at a time. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Is it possible to add the names of the completed items to the list? Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). This is a great guide. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. This shield also deals additional 2d8 points of holy damage to undead creatures. Dragon or Giant subtype. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. 20d6 damage on first sneak attack per enemy anyone?). Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. "Notes for the Storyteller" is a . While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. The affected creature suffers 1d4 unholy damage for each scorch. This bonus can stack up to +5. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. A successful saving throw negates the blindness and halves the damage. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. I will try to update this later. The effects of multiple applications of this ability do not stack. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. (Thanks, Haaru.). Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Instead it deals (1d6 + 1 per two caster levels) points of damage. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. By clicking View Page, you affirm that you are at least eighteen years old. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 2 +2 enhancement bonus to charisma. The framerate dropped significantly in big cities (one made of spinning floating islands in. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Talk to Odden, Regnard and Taerill. 20 units per day. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 3 +2 enhancement bonus to intelligence. Effects dont stack. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +2 enhancement bonus to constitution. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1- +3, grants ferocity as per the universal monster rule. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. (Not clear if both intelligence and strength both grant a damage bonus.). Huge or Gargantuan size. All critical hits against this creature deal additional 3d6 piercing damage. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. They also gain a +10 competence bonus on lore (nature)skill checks. You can find them throughout the game by completing different quests,. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 2 +5, made of crystals and be worn by a druid. Option 2 +6 enhancement bonus to charisma and intelligence. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Valve Corporation. You have total concealment against the outsider under this effect. (This one currently shows up as null when moused over in crusade mode.). In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. It would also make it easier to exchange one for the other using ToyBox if necessary. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Save my name, email, and website in this browser for the next time I comment. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 2 +2, this weapon glows with an invisible flame. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! The affected creature suffers 1d4 unholy damage for each scorch. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Crusade Gained Items. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Each hit any of these weapons deals additional 3d6 unholy damage. (This one currently shows up as null when moused over in crusade mode.). Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. (Shows as a flail, even if choosing a club. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Affected creature becomes more fragile, getting -2 penalty to AC. I'm not joking. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. All healing spells +1 per die. You'll find this temple slightly west of Drezen. Option 2 These glasses are made of very thick crystal. The creature is staggered and loses 1 hit point each round. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. A simple mod to show all possible items from the very first relic project card. Manually download the mod archive (.zip), and install it through UMM. Greater rods can be used with spells of 9th level or lower. Option 1 +2 enhancement bonus to constitution. Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. To obtain it I had to add the relic to my inventory through toybox. A successful saving throw negates the blindness and halves the damage. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. There is no hard timer. Lets check it out. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Pathfinder: Wrath of the Righteous - The Last Sarkorians. You need to sign in or create an account to do that. This item will only be visible in searches to you, your friends, and admins. You have total concealment against the outsider under this effect. Hey, friend! Your email address will not be published. Option 1 +2, this shortspear absorbs water from the target on each hit. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. N/A. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. All rights reserved. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. And a weird lack of great, long, and bastard swords. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Option 3 +2 enhancement bonus to intelligence. However, after this the ally dies again. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. The effects of multiple applications of this ability do not stack. Great guide, thank you so much for bringing light to this fantastic game. Its sometimes hard for me to connect relics I have created back to the original item on your list. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead.