Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Of the various suits, the Rvarna feels like the big winner. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). Change). The Thousand Sons appear to get nothing, which sucks. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Unless youre set on bringing fancy weapon options, stick with the codex version. Im here to talk about CHAOS! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. (LogOut/ Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield.
Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Relic Contemptor Dreadnought. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. 173.9M . The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Look, theres atonof content to cover here and weve barely scratched the surface. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! There are two wide-reaching rules for marines. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Imperial Armour Compendium Review. The Firepike is now 15 range, so a 3 boost which is neat. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Lets look at how things shake out. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. These datasheets include. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Goonhammer Reads Science Fiction: Women! Hecaton Aiakos is the clear winner here. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. It doesnt cost half as many points its dropped from 235 points down to 170. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. 44.3M . Kept the FLY keyword, otherwise unchanged.
Credit: Jack Hunter. The Las Pulsar is a whole 20 points cheaper!?!?!?! Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. will find the Warhammer 40,000 datasheets for the entire range. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them.
STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France Enh the smaller daemon princes here seem OK but not great. Whirlwind Scorpius. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Welcome to the Imperial Armour Compendium . Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. The Imperial Armour Compendium is available to pre-order from Friday. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. Start Competing: Chaos Space Marines Updated! The Dreadnoughts really eat shit here. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Thats especially true because. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. How many wounds? It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. You can find out more about which cookies we are using or switch them off in settings. The big greater daemon models are still neat, but you arent really going to field them. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. It had a good run. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Much the same as their imperial counterparts! The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. If you disable this cookie, we will not be able to save your preferences. All the titans are losers (except the warhound). Really like the changes so far! off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage.
Imperial Armour Compendium | Forge World Webstore Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. are! Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Credit: Jack Hunter. With a big laser: cooler. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. This is a great change as I often felt some of the Forge World units had some very odd costings. Credit: That Gobbo. Imperial Armour Compendium. Krootcon Down Under Am I getting good at this? Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. 2+ save Venatari, wtfffffffffff. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. The good news is, it gained 4 wounds. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Trojans are the other huge loss. Credit: Jack Hunter. After all those words about the leviathan changes, this is a breath of fresh air. In this book you. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Sicaran Omega. This means that every time you visit this website you will need to enable or disable cookies again.